Dive deep, aim for the moon, then go a little further.

Creative Book

Art Direction student at e-artsup Bordeaux, looking to specialize in Product Design. I’m currently looking for a 3-month internship.

See my work
Selected work

School and personal projects.

A selection of my projects. Each project covers the brief, my creative process and the final outcome.

Screening room

Grab your popcorn. 

Short film and animations I made. Dim the lights, turn the sound up.

About

Hello, I’m Luna.

Portrait of Luna Chalom

Art Direction student at e-artsup Bordeaux, looking to specialize in Product Design. I’m currently looking for a 3-month internship.

Curious, rigorous, proactive and highly productive, I’m committed to putting my skills to work for the company and quickly becoming an asset to the team.

I’m bilingual in English after two years of school in Scotland and a lot of travel, which also opened me up to other cultures. Before design, I studied at Epitech Bordeaux, where I picked up the basics of Python and C. Moving to Product Design let me bring together what I love: artistic creation, the human sciences, problem solving and technology.

Studying
Art Direction, e-artsup Bordeaux
Specializing in
Product Design
Based in
Bordeaux, France
Looking for
A UX/UI design internship, early January to 26 March 2027
Languages
French (native), English (bilingual), Spanish (intermediate, B1)
Also
Python and C basics, Epitech Bordeaux
Off the clock

What drives me outside the studio.

The habits, passions and causes that shape the way I work.

Qualities

  • Respectful
  • Reliable
  • Committed
  • Observant

A cause I care about

Protecting marine biodiversity. Diving is how I recharge, and the ocean is where many of my ideas come from.

Sport
Indoor climbing, gym, kickboxing, tennis
Nature
Scuba diving, hiking and off-trail scrambling
Music
Every kind of rock, electro; I play drums, bass and piano
Tech
Computers and anything digital
Pop & geek culture
Anime, Marvel, video games like Resident Evil and Tomb Raider
Skills & tools

What I work with.

Art direction

  • Branding
  • Visual identity
  • Typography
  • Design thinking

UI/UX & product design

  • UX research
  • Information architecture
  • Zoning
  • Wireframing
  • Prototyping
  • UI design

Graphic design

  • Layout
  • Photo retouching
  • Vector illustration
  • Motion design
Figma
UI design, zoning, wireframing, interactive prototyping, components, design systems, auto layout and well-organized shared files.
Photoshop
Photo retouching and image composition.
Illustrator
Vector work and visual identity.
InDesign
Editorial layout.
After Effects
Motion design and graphic animation.
Canva
Quick layouts and social media visuals.
CapCut
Short video editing for social content.
Claude Code
Building and updating websites with AI, including this portfolio.
AI
Research, ideation and faster iterations across my projects.
Code
Basics of Python and C.
Now

Looking for a UX/UI design internship.

A UX/UI design internship where I can help design interfaces and user experiences, from UX research, needs analysis and personas to user journey mapping, information architecture, zoning, wireframing, interactive prototyping and user testing. I want to go deeper into user-centered design, especially the Double Diamond, as well as design systems and collaborative work in Figma, from research all the way to iterating on solutions.

Get in touch

From early January to 26 March 2027

Contact

Get in touch.

All works Case study Ā· Visual identity

Lunz

My year-end project at e-artsup: designing my own visual identity around Lunz, the nickname my family uses for me, from the first moodboard to a hand-lettered logo, a full graphic charter and printed stationery.

Role
Art direction & graphic design (solo)
Timeline
5 weeks
Context
Year-end project, e-artsup Bordeaux
Tools
Figma, Illustrator, Photoshop
Lunz business card in deep wine with cream lettering, resting on bronze satin
The brief

An identity, not just a logo

The course asked each student to build their own visual identity in five weeks, then present it in an oral defense. The starting principle: an identity is not a logo on its own, but a system of consistent choices covering color, typography, shapes, images, layout and photography style.

  1. Week 1Positioning and moodboard
  2. Week 2Logotype and graphic system
  3. Week 3Structure of the brand guidelines
  4. Week 4Applications and finishing
  5. Week 5Presentation and oral defense
Research

Moodboard

I started by defining the feeling I wanted the identity to give: sophisticated, light and authentic. I collected references from perfume packaging, fashion illustration and premium stationery, then kept the images that repeated the same elements: deep wine tones, cream paper, fine serif type and flowing script.

Four words guided every decision after that: sober, fluid, elegant and colorful.

Moodboard in wine, plum and cream tones with perfume bottles, logos, a fashion sketch and a nautilus shell
Moodboard and first palette
Logo

From sketch to vector

I drew the logo by hand first. After many pencil studies of the name, I narrowed it down to two directions: a classic serif wordmark with an ornament, and a flowing hand-lettered version. I chose the hand-lettered one: for a family nickname, it felt warmer and more personal than a formal serif, and it matched the fluid side of the moodboard. I then redrew it as clean vector shapes.

Pencil sketches of the Lunz lettering, two selected directions, and the final vectorized logo
Sketches, selected directions, vectorization
Construction

Making it consistent

Hand lettering can easily look uneven, so I rebuilt the wordmark on a construction grid: shared baselines and heights, and circles that set the curve of each loop. From the wordmark I then extracted a monogram that joins the L and the Z into a single, compact mark for small formats.

Construction grid of the Lunz wordmark and the LZ monogram with guide lines and circles
Construction grid for the wordmark and monogram
Graphic system

Color, type and pattern

The system rests on six colors, from cream to a very deep wine, and three typefaces with clear roles: Vania for titles, Playwrite DE VA as a handwritten accent and Source Serif 4 for text. The monogram also becomes a repeating pattern for backgrounds and packaging.

  • #EFE1CD
  • #42001D
  • #72003D
  • #623E4E
  • #C4B2BA
  • #2A0012
Logo on cream and wine, monogram pattern, the three typefaces and the six-color palette
Typefaces, palette and monogram pattern

I then tested the wordmark and monogram on every color of the palette, to check which pairings keep enough contrast to stay legible.

The wordmark and monogram shown on each color of the palette
Color variations of the logo and monogram
Applications

Putting it to work

Finally, I applied the identity to real supports: business cards in two colorways, letterhead, envelope, notebook, badge, keyring and an app icon. Seeing everything together in mockups showed whether the system holds up from a large page down to a small icon.

Business cards in cream and wine, and a stationery set with notebook, letterhead, badge and phone
Business cards and stationery
Reflection

What I learned

This project taught me to think of an identity as a system rather than a single logo, and to be able to explain every choice, from a color to a curve. It is the same logic I now apply to interface work, where a design system keeps every screen consistent.

All works Case study Ā· Photography & art direction

The Silence of the Lambs, recomposed

A school brief: recreate a film poster identically, with my own portrait in place of the original. I took it from analyzing the poster and planning the shoot to retouching, redrawing the title and composing the A3 print.

Role
Model, retouching & art direction
Timeline
6 weeks
Context
Photo + art direction course, e-artsup Bordeaux
Tools
Photoshop, Illustrator, InDesign
The brief

Identical, but with my face

Each student had to choose an A3 film or series poster built around a portrait, then rebuild it identically with their own portrait. The point of the exercise is to work on the photo before the shoot: lighting, framing, make-up and accessories all have to be planned so the picture already matches the original, rather than being fixed afterwards.

  1. Step 1Brief, poster choice and analysis
  2. Step 2Studio shoot: styling, lighting, background and framing
  3. Step 3Retouching, title lettering and A3 layout
  4. DeliveryOriginal, raw shot and recreation mounted side by side on black board
  1. Original DVD poster of The Silence of the Lambs
    1Original poster
  2. Raw studio portrait: frontal pose, soft light, dark background
    2Raw shot
  3. Retouched portrait in a cold blue tone with amber eyes
    3Retouched
  4. My recreation of the poster with my own portrait, blue-toned face, amber eyes and a moth over the mouth
    4Final poster
Analysis & shoot

Reading the original

I chose The Silence of the Lambs because the face is the whole poster: a frontal, symmetrical portrait with a steady, almost expressionless gaze. Before the shoot I studied how it was built: the soft, even light on the face, the tight framing from forehead to chin, the dark surround and the neutral expression.

In the studio I reproduced those conditions as closely as possible, so the raw shot would already sit in the same position and light as the original.

Retouching

Matching the color

In Photoshop I worked the image with curves, color balance and saturation to reach the cold blue-violet tone of the original. I retouched the skin while keeping its natural texture, so the face still looks real rather than smoothed, and recolored the eyes to the original’s warm amber so they become the only warm point in the image.

Typography & layout

Rebuilding the poster

The title carries as much of the poster’s character as the face. Rather than settle for a similar font, I drew the lettering myself in Illustrator to match the original’s condensed letterforms, then rebuilt its gradient and effects in Photoshop.

Detail of the redrawn title lettering with its gradient
Title lettering, drawn in Illustrator

Last, I composed the A3 poster in InDesign, placing the moth, credits, logo and small details where they sit on the original. For the final delivery, the printed poster was mounted on black board next to the original and the raw shot, so all three stages can be compared.

Reflection

What I learned

Recreating something identically leaves nowhere to hide: when the two posters sit side by side, every difference in light, color or spacing shows. It taught me to analyze an image precisely before acting on it, and to plan the shoot so retouching refines the picture instead of rescuing it.

My finished recreation of The Silence of the Lambs poster, with my portrait, amber eyes, the moth and the redrawn title
Final A3 poster
All works
Blueberry, kiwi-lime and raspberry Bloom cans on a wet reflective surface, green backdrop with warm light
Bloom: blueberry, kiwi-lime and raspberry
Case study Ā· Logotype design

Bloom & Goofy

A typography brief: design two custom logotypes, from hand sketches to finished marks. I explored five imaginary brands on paper, then developed two of them: Bloom, a range of fruity protein desserts and drinks, and Goofy, a skateboarding magazine.

Role
Logotype design (solo)
Context
Art direction course, e-artsup Bordeaux, October 2026
Deliverables
Sketches, 2 logotypes, monograms, palettes
Typefaces
Courgette and Pacifico, both reworked
Final Ā· Bloom

Bloom on the shelf

I applied the logotype to a range of 330 ml cans, one color per flavor, using a can mockup in Photoshop. The wordmark runs vertically up the can, large enough to wrap around it, with ā€œProteinā€ and the flavor in the brand’s accent colors.

Rows of Bloom cans in raspberry, kiwi-lime and blueberry laid diagonally, filling the frame
The range as a repeating pattern
Final Ā· Goofy

Goofy on the street

To check that the logotype holds up in the real world, I placed it where skaters would actually see it: on a deck and on a set of die-cut stickers on griptape.

A Goofy skateboard on the left and die-cut Goofy and Gc stickers on the right, on black griptape
Die-cut stickers and skateboard on griptape
Work in progress

From the brief and first sketches to the finished logotypes.

The brief

Typo + logo = logotype

The assignment was to create two custom logotypes: a brand name turned into a mark through lettering alone. Each one had to start from hand sketches, carry a few key ideas about the brand, and come with a palette and a smaller version that still works at small sizes.

Exploration

Five brands on paper

Before choosing, I sketched names for five imaginary brands, each with its own three key words:

  1. GoofySkateboarding magazine: pop, fun, urban
  2. FlorƩalFlorist chain: delicate, optimistic, fresh
  3. BloomFruity protein desserts and drinks: energy, freshness, indulgence
  4. KronoExpress delivery: speed, dynamism, reliability
  5. VektorIndie video game studio: retro gaming, geometry, technology
Hand-drawn sketches for FlorƩal, Bloom, Krono and Vektor
Sketches for FlorƩal, Bloom, Krono and Vektor
Logotype 1

Bloom

Bloom speaks to sporty foodies: fruity protein desserts and drinks, a culture of energy, pleasure and vitamin-bright colors. I wanted the logotype to look written in one quick gesture, like a signature: leaning forward for momentum, with full, generous shapes for indulgence. The two ā€œoā€s follow each other like round fruits, and the word itself seems to bloom. My references were Poppi, Olipop and Nocco, and the world of smoothies and fresh fruit packaging.

From the capital hand sketch to the Courgette base to the reworked Bloom logotype
Sketch, typeface base, reworked logotype

The base is Courgette, a handwritten typeface by Karolina Lach. I kept the capital B and L, and thickened ā€œoomā€ so the end of the word feels round and full.

  • #9BC53D
  • #4A2C7A
  • #1E1A1D
  • #E2335F
  • #FFF4E8
Bloom logotype in black and green, B monogram, app icon and palette
Logotype, monogram, app icon and palette
Logotype 2

Goofy

Goofy speaks to skaters: a culture of stickers, customized boards and bold, flat colors. I wanted a logotype that looks as if it was stuck on a board: round, puffy, a little off-kilter, like a letter drawn by hand. My references were Thrasher, Palace, Santa Cruz and Stüssy, along with the Pop Art of Roy Lichtenstein and Keith Haring.

Hand-drawn Goofy sketches: a hatched script version, puffy letters and a capital version
First sketches

The hatched script sketch had the right energy, so I rebuilt it digitally on Pacifico, a script typeface by Vernon Adams, then reworked it: heavier, rounder letters, a bold black offset shadow for the sticker effect, and a swoosh underneath, like a board under the word.

From the hand sketch to the Pacifico base to the reworked Goofy logotype
Sketch, typeface base, reworked logotype

For small formats I drew a Gc monogram that keeps the swoosh, and set everything in a pop palette: a loud orange, a sunny yellow, black outlines, an electric blue and a warm cream.

  • #FF5B1A
  • #FFD447
  • #141414
  • #2148F5
  • #FFF3DC
Goofy logotype in white and orange, Gc monogram, app icon and palette
Logotype, monogram, app icon and palette
Reflection

What I learned

Starting by hand gave each logotype a personality that a typeface alone would not have had. Reworking an existing typeface taught me what to keep and what to redraw. Designing a monogram for every logotype made me think about how a mark behaves at very small sizes, such as an app icon, which is exactly the kind of constraint I want to explore further in UI design.

All works Case study Ā· Photomontage & character design

Aperobot

A ā€œjunk robotā€ built in Photoshop from everyday items, with its own name and logotype. Mine is made from what you find on the table at apĆ©ro time.

Role
Character design, photomontage & logotype (solo)
Timeline
2 weeks
Context
Art direction course, e-artsup Bordeaux
Tools
Photoshop
The brief

A robot made of junk

Build a robot by photomontage from everyday and unexpected items, give it a name and a logotype, and present it on a plain background. Delivered as an A4 poster (300 dpi, CMYK) with the layered Photoshop file.

  1. Step 1Character design sketches on an A3 sheet, a name, and image research
  2. Step 2Cutting out the items and assembling the robot
  3. Step 3Logotype, then finishing: shadows, reflections and color
Concept

ApƩro + robot

I gave the robot a theme, the French apƩro, which led to the name Aperobot: every part had to belong on a bar table. The theme focused my image research and gave him a personality, a cheerful host always ready to open the next bottle.

Photomontage

Building the character

A corkscrew body with cog shoulders, a bottle-cap head, peanut eyes, lighter arms, an olive on a pick and screw-cap feet, standing on a bistro table.

Each item came from a different photo, so the real work was making them one: clean cut-outs, matched reflections and color, and shadows that ground him on the table.

Close-up of Aperobot: bottle-cap head, peanut eyes, corkscrew body with cog shoulders and lighter arms
Head and shoulders detail
Logotype

A name with character

The lettering borrows from Art Nouveau and Art Deco aperitif posters: tall, condensed letters with soft curves. Wavy bars on the A and E evoke a pouring drink, the narrow O a bottle, and the smaller ā€œbotā€ hints that this is a robot, not a real brand.

The name, the spritz red and the offset shadow also wink at Aperol, so the poster reads as ā€œapĆ©roā€ at first glance. The brass-khaki shadow echoes the table and the olive, tying the lettering to the image.

Aperobot logotype in bold art-deco letters with an offset shadow on red
Logotype: wavy bars, open bowls and a brass-khaki offset shadow
Reflection

What I learned

A photomontage only works if nobody sees the seams. This project trained my eye for light and shadow, and taught me to keep a clean, organized Photoshop file. A clear theme chosen early guided every small decision.

Final Aperobot A4 poster: the robot made of apƩro items on a bistro table, red background, logotype at the top
Final A4 poster
All works Short film Ā· Directing & editing

Une gifle de rƩalitƩ

A Slap of Reality. My short fiction for the film course at e-artsup: a story told in about a minute, written, shot and edited on my own, in black and white, with every rule of film grammar from class put on screen.

Role
Writing, directing, camera & editing (solo)
Context
Film course, e-artsup Bordeaux, December 2025
Format
16:9, black and white, about 1 minute + credits
Tools
Premiere Pro, CapCut
Une gifle de rĆ©alitĆ© Ā· 1 min 24 with credits Ā· Music: ABBA, ā€œSlipping Through My Fingersā€ Ā· Sound on Ā· Watch on YouTube ↗
The story

Growing her wings

Une gifle de rĆ©alitĆ© follows a mother caught off guard by an ordinary moment: the little girl she still sees as her baby is growing up in front of her. Watching her daughter step out into the world on her own, she realises she won’t always be there to hold her hand.

The film is about letting go rather than losing her. They will always be there for each other, but now her daughter has to grow her own wings. ABBA’s ā€œSlipping Through My Fingersā€ carries the film, a song about a parent watching time run faster than they can hold on to it.

The brief

Making a film

A solo exercise: make a short fiction on a theme of your choice. The film had to open on its title and tell a story that can be understood in one minute or less, using the rules of film grammar covered in class. Framing, composition, lighting and color were the priority.

  1. The frame format is free, but the choice has to be justified.
  2. A closing credits card lists the first and last name of every student in the group.
  3. Edited in Premiere Pro and exported as an MP4.
  4. Due 19 December 2025.
Requirements

On the shot list

The film had to include, at the very least:

  • 10 shots
  • 4 different shot sizes
  • A character moving, followed with camera movements
  • A shot composed with strong perspective
  • An off-screen space, never shown before, revealed by a camera movement
  • A high-angle and a low-angle shot
  • An eyeline match
  • A shot / reverse shot that respects the 180° rule
  • A cut on the axis
  • A match on action
  • The 3 categories of sound
  • A continuous sound running through the story world
All works Case study

[Project title]

[One or two sentences: what you made, who it is for, and the result.]

Role
[Your role]
Timeline
[Weeks / dates]
Team
[Solo or names]
Tools
[Tools used]
Hero image
The brief

Starting point

[The brief or question, the context, and why it mattered.]

Research

What I found

[Who you spoke to, what you observed, and the insight that shaped the direction.]

Image
Image
Ideation

Exploring ideas

[Sketches and concepts explored, and how you narrowed them down.]

Sketch spread
Prototyping

Building and testing

[Models, iterations and tests. What changed between versions, and why.]

Prototype
Testing
Outcome

The result

[The final design, how it works, and what it achieved.]

Final render
Reflection

What I learned

[What you would do differently, and what you are taking into the next project.]

CV Ā· Luna Chalom

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Luna Chalom's CV: profile, selected projects, education, skills, languages and experience